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Manual

The year is 2789. A great revolution is taking place. Traditionally, this leads to many people being killed and it may surprise you, but you are one of them. The guards are somewhat loose regarding the order of their executions, as long as they take place. You probably won't escape, but if you try to cheat a bit, at least you can delay the inevitable.

Game element Description
Events They change the order inside the queue. Select an event, its targets (if any), then invoke the event. There are also options to discard events and to pass.
Fake bomb threat. There will be chaos, maybe you can move yourself to a better position.
Bribery has a history of countless millenia behind it. And - let's be honest - in front of it.
Are computers perfect? Probably not. A circuit failure may lead a robot to a quicker way to its doom.
Causing confusion is always helpful to let two people switch their places.
Who wants to stand inside the results of a fart? Let the culprit breathe the result of their own transgressions. Just be aware that not everybody has a nose.
The power of persuation is strong, but only against the dumb.
Might makes right - if someone is weak, just shove them where you want them to be.
If you don't want an event anymore, you can discard it here. Only possible once per execution.
Sometimes it is better to just let the flow of time pass - don't initiate anything before the next execution.
This is you. Try not to die, as long as possible.
These guards originating from another world are very strong, but also very dumb.
The Refengi are known for their greed. They value money more than even their own lifes.
One of the oldest intelligent races. Decayed through eons of civization, they lost their strength and their noses.
Robots are known to be immune to things organic life is vulnerable against, but they have their own shortcomings.